**porcupine
#
Description#
This command builds a series of pyramids on a bset. This is generally used in conjunction with boolean operations, in order to join quadrangular mesh faces to triangular ones. See e.g. the illustration of **regularize_cfv, where the middle figure shows such an example (although pyramids where built differently in that particular situation).
Syntax#
The command has the following syntax:
**porcupine
\(~\,\) [ *bset
bset-name ]
\(~\,\) [ *height
relative-height ]
*bset
is the name of the bset on which pyramids are built. If it is not specified, pyramids are built on the whole mesh skin.
*height
is the height of the pyramid. It is a value relative to the perimeter of the base. The default value of \(\frac{\sqrt 2}{2}\) is chosen so that a square-based pyramid has equilateral faces.
Example#
****mesher
***mesh trench-for-diff.geof
**open trench.geof % contains c3d8 elements
**porcupine
*height .2
% It is then used in a boolean operation
***mesh difference.geof
**boolean_operation_ghs3d
*operation difference
*file1 earth.geof
*file2 trench-for-diff.geof
*output_file difference.gts
*options -m 100 -FEM % Memory size (MB)
*optim_style 1
*keep_2nd peau_commune
% And finally the ruled mesh is inserted in the hole we just created
***mesh earth2.geof
**open difference.geof
**union
*add trench.geof
****return